![]() ![]() Even on caster frames (150 base energy), it provides a measly 22.5 energy, not even enough for a single cast of their first ability. My questions arise from +15% energy pool, which is insignificant. The parkour velocity bonus from this is beautiful, it has a fantastic effect on overall movement, although I am yet to quantify exactly what it changes. ![]() Honestly, this mod could do with a minor tertiary stat, but I can't think of one. At least the values on this mod are very generous. I do appreciate more mapping mods, but aim glide/wall latch seem underwhelming. 15% compared to the 45% of Stretch is fair.Ī very interesting mod, half the effect of Intensify, but easily worth it when run alongside Sure Footed for a 90% knockdown resistance. As for the range, range is extremely powerful and has an exponential effect. Not fully understood by the community, but I fully expect synergistic exploitation down the line.Ī decent mobility boost, fair when compared to Maglev. I may yet stand corrected)Īll round decent for a certain playstyle, but the numbers on evasion aren't fully known. and it's leading to some interesting choices. (I personally disagree with the Exilus compatibility, but that decision has been made. Looking over the Drift mods, I very much like the idea of them, but the numbers seem a bit off on two of them, namely Speed Drift and Endurance Drift.
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